
Solo Tactics
- Group Tactics - Karma - Etiquette
- Misc
GROUP TACTICS
(By Mighty Puffin)
- when a bunch of monsters is coming to overwhelm and probably kill your
group, a good thing is to purposefully die in an area which will make you
stop the monster's progression. (Your body will be used as "wall").
Other fighters can then isolate the creatures and swipe them one by one.
- Isolate big monsters, and bring them to your group for an easy kill.
Killing enemies one by one will make you much more effective than just
rushing in and taking damage from 3 or 4 creatures surrounding you.
- Know your enemy. If you know you can place 3 hits after a creature
swings, don't get greedy, go back to regain balance.
- Always try to syncronize your team attacks on a creature. This will
result in more damage taken by the enemy in a given ammount of time, making
it cause less damage to your teammates.
- If your group is attacking a creature that cannot hit you, try to get
it to swing at you instead of other weaker players. This will allow the
group to take minimum damage.
- If the creature *can* hit your whole group you but you are the character
with the highest HPs, get it to swing at you. You want as few people as
possible to get low on life.
- Know when to run back for healing. Unless killing a monster is critical
(For example freeing a surrounded teammate), run back when you are at 20%
HP (don't wait until you're red, you don't want to bother everyone by needing
to be rescued).
- Understand the situation, always be careful not no block a teammate,
and if you're on a monster try to leave other fighters a spot where they
can swing.
- Protect healers at all costs, always try to make a creature swing at
you instead of a healer. (unless your healer is incredible tough *added
by mystic healer *grin*)
- This rule is here, that we have a good number <g> (added by Chaos)