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Washoes
(aka Red-Neck Horseshoes)
Instructions on construction:
- Using 2x4's, create a 2' x 4' rectangle (figure 1).
- Using 3/4" ply wood, cut out a 2' x 4' rectangle with three holes equally spaced and 4" in diameter (figure 1). Attach using screws (or whatever you can find).
- Cut a piece of carpet slightly larger than 2' x 4'and attach using some sort of rubber cement or glue.
- Once everything's dry, cut out holes in the carpet to match the holes cut in the ply wood.
- Repeat this once more for the other side.
- Once both boards are made, connect the two by running a 10' rope from the front of one board to the front of the other (figure 2). You could simply drill a hole and tie a knot in the rope, or use some sort of an eyehook at the front.
figure 1
figure 2
Equipment:
- Boards constructed above.
- A total of 6 washers. Each with a diameter of 3 and 1/2". It is preferable to have three washers painted in one color while the other three painted in a different color.
Rules of the game:
- Set both boards 10' apart by pulling the string tight.
- Create two teams of two. One player from each team plays on either end. We'll call one team the green team and one team the red team.
- Player 1 from the green team stands on their board, and tosses his/her washer at the other board trying to get it into one of the three holes. Player 1 for the green team throws all three washers.
- Player 1 for the red team then throws all three washers toward the other board just as the other player did. If the red player happens to knock one of the green player's washers in, it still counts for the green team.
- Once both players from one end go, the other players do the same until the end of the game.
Objective of the game:
- The objective of the game is to obtain a score of 21 without going over (going bust).
- The hole closest to the front is worth 1 point, the middle hole is worth 3 points, and the farthest hole is 5 points.
- If a team does happen to bust (go over a total score of 21), you can continue the game in one of two ways. The team that bust goes back to a score of 0, or the team that busts takes their score before they bust and subtracts the amount that they just scored. For example, if a team has a score of 17 and scores a 5, they bust because that team has a total of 22. Their score could either go to 0 or 12 depending on which way you would like to play. Obviously, going back to 0 can make a game last much longer.
- Once a player gets a total of 21 points, that player must finish throwing all his/her washers. All remaining washers must at least hit the top of the board. If the other player has not gone yet, he/she will be allowed to throw his/her three washers in order to take the victory away from the other team.
- A team gets "skunked", if they lose a game 11 or more to 0.
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